January 30, 2026 Building a component code generator from scratch: YAML parsing in a custom scripting language, meta-programming without external dependencies, c++ code generation and eliminating 78% of boilerplate code in a game engine
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August 26, 2025 Adding resize capabilities to the ColumbaEngine.
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August 18, 2025 A practical guide to modern CMake through a real-world C++ game engine project - Deployment & Distribution
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August 12, 2025 How to embed multiple WASM demos in Astro with modal launchers, flexible file paths and build-time demo discovery.
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August 11, 2025 How ColumbaEngine's Entity Component System Makes Game Development Simple.
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August 7, 2025 A practical guide to modern CMake through a real-world C++ game engine project - Compilation & Build Management
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