ColumbaEngine
A Pure Entity Component System Based Graphical Engine
Engine Features
Pure ECS Architecture
Built from the ground up with Entity Component System principles for maximum flexibility and performance.
Blazing Fast
Parallel system execution with Taskflow integration. Pay only for what you use with zero overhead.
2D & 3D Graphics
Complete 2D rendering pipeline with 3D support coming soon. WebGL 2.0 ready for web deployment.
PgScript
Built-in scripting language for game logic and mod support. Easy to learn, powerful to use.
WebAssembly
Deploy your games anywhere with Emscripten. Full web compatibility with near-native performance.
Modular Design
Use only what you need. Each system is independent and can be enabled or disabled as required.
See It In Action
Platformer Demo
Classic 2D platformer showcasing physics, animations, and input handling.
Try Demo →Space Shooter
Fast-paced arcade shooter demonstrating particle systems and collision detection.
Try Demo →Scene Editor
Interactive scene editor showing real-time entity manipulation and component inspection.
Try Demo →Ready to Build Something Amazing?
Join the community and start creating with ColumbaEngine today.